Rules for Character Generation
From Towers
| Table of contents |
Player Characters
If you are a player in this campaign, please record notes and ideas for your character on your own character page.
Ability Scores
Use a point buy method (DMG169) to create your character (the table below offers incentives for scores lower than 8). The method is modified to include negative point costs for very low ability scores. Spend 25 points on your six attributes. Apply racial adjustments after purchasing ability scores.
| ability score | point cost | ability score | point cost | ability score | point cost | ability score | point cost | |||
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | -10 | 7 | -1 | 11 | 3 | 15 | 8 | |||
| 4 | -6 | 8 | 0 | 12 | 4 | 16 | 10 | |||
| 5 | -3 | 9 | 1 | 13 | 5 | 17 | 13 | |||
| 6 | -2 | 10 | 2 | 14 | 6 | 18 | 16 |
For example, the following sets of scores cost 25 points:
- 16, 16, 14, 9, 8, 6
- 18, 12, 12, 12, 8, 5
- 17, 12, 12, 11, 9, 8
- 16, 14, 12, 10, 10, 9
- 15, 15, 15, 9, 8, 8
- 14, 14, 14, 12, 10, 9
Download this ability score worksheet (http://www.legendary.org/adam/towers/library/ability-scores.xls) (MS Excel, 34KB) to help you get six abilities worth 25 points. Just fill in scores and experiment till you have the right total. There are a lot of example sets there, too.
Don't worry, character abilities advance faster than usual (every level instead of every four levels). And remember, on a 3-18 scale, 10.5 is the average score. These characters will start with ability scores that average around 11.7 (before racial adjustments).
Races
Every standard race in the Player’s Handbook except gnome is available. Two nonstandard races are available: wooves (little doggish humanoids) and dracorians (dragon humanoids).
The jungle races variants (UA13) are available but are played as "deep forest" variants. The variant races of air, earth, fire, and water (UA15) are available with DM permission. Characters may choose a bloodline (UA19).
Classes
A character may choose levels of any of these classes at 1st level.
Standard Classes
All these standard classes are available at 1st level. Psionic classes are not permitted.
Note that the wizard class is easily entered at the time of character creation but gaining a level in the wizard class after 1st level requires years of training (and thus is impractical for most players in the campaign).
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Wizard — this class is difficult to enter after 1st level
Nonstandard Classes
In addition, some nonstandard classes are available at 1st level:
- Warden (original)
- Dabbler (UH)
- Guard (UH)
- Laborer (UH)
- Mystic (UH)
- Noble (UH)
- Professional (UH)
- Scholar (UH)
UH = Unlikely Heroes (see List of Canonical Resources)
Prestige Classes
While prestige classes are not available to 1st level characters, players might want to know what is available to plan their level progression.
- Scion (original)
- Spirit Speaker (Dragon #323)
- others eventually...
Skills
Skill Options
There are four skill options for all characters: Focused, Devoted, Scattered, and Normal. Each player should choose which skill model his character will follow and note it on the character sheet. See Skill Options.
Background Packages
At first level, a character must select a background package that reflects the character's childhood conditions and opportunities. The background package gives you free skills.
Feats
Exalted Feats
Characters who meet the requirements may, with the DM’s permission, take exalted feats (BoED39) in place of normal feats. Such characters do not radiate an aura of good as those rules state.
Feats Allowed
All the feats in the Player's Handbook are acceptable. Some new feats are available, as well.
Classes and Feats
Fighters do not automatically get the Armor Proficiency (Heavy) feat at 1st level. Instead they get Improved Unarmed Strike feat. A fighter may take Armor Proficiency (Heavy) as one of his fighter bonus feat.
Traits and Flaws
Traits and flaws help flesh out a character's personality and give little perks at the same time. Traits give each character a small advantage. Flaws give each character a pretty serious disadvantage, but the character gets an additional feat slot to compensate.
I encourage every character to take one or two character traits (UA86) and one or two character flaws (UA91). Work with me to create new traits and flaws, if you like.
![[Main Page]](/stylesheets/images/tower-logo.jpg)