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Rules for Character Generation

From Towers


Table of contents

Player Characters

If you are a player in this campaign, please record notes and ideas for your character on your own character page.

Ability Scores

Use a point buy method (DMG169) to create your character (the table below offers incentives for scores lower than 8). The method is modified to include negative point costs for very low ability scores. Spend 25 points on your six attributes. Apply racial adjustments after purchasing ability scores.


ability
score
point
cost
    ability
score
point
cost
    ability
score
point
cost
    ability
score
point
cost
3 -10 7 -1 11 3 15 8
4 -6 8 0 12 4 16 10
5 -3 9 1 13 5 17 13
6 -2 10 2 14 6 18 16


For example, the following sets of scores cost 25 points:

Download this ability score worksheet (http://www.legendary.org/adam/towers/library/ability-scores.xls) (MS Excel, 34KB) to help you get six abilities worth 25 points. Just fill in scores and experiment till you have the right total. There are a lot of example sets there, too.

Don't worry, character abilities advance faster than usual (every level instead of every four levels). And remember, on a 3-18 scale, 10.5 is the average score. These characters will start with ability scores that average around 11.7 (before racial adjustments).

Races

Every standard race in the Player’s Handbook except gnome is available. Two nonstandard races are available: wooves (little doggish humanoids) and dracorians (dragon humanoids).

The jungle races variants (UA13) are available but are played as "deep forest" variants. The variant races of air, earth, fire, and water (UA15) are available with DM permission. Characters may choose a bloodline (UA19).

Human
Elf
Half-elf
Dwarf
Dracor
Woof
Half-orc


Classes

A character may choose levels of any of these classes at 1st level.

Standard Classes

All these standard classes are available at 1st level. Psionic classes are not permitted.

Note that the wizard class is easily entered at the time of character creation but gaining a level in the wizard class after 1st level requires years of training (and thus is impractical for most players in the campaign).

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard — this class is difficult to enter after 1st level

Nonstandard Classes

In addition, some nonstandard classes are available at 1st level:

Warden (original)
Dabbler (UH)
Guard (UH)
Laborer (UH)
Mystic (UH)
Noble (UH)
Professional (UH)
Scholar (UH)

UH = Unlikely Heroes (see List of Canonical Resources)


Prestige Classes

While prestige classes are not available to 1st level characters, players might want to know what is available to plan their level progression.

Scion (original)
Spirit Speaker (Dragon #323)
others eventually...

Skills

Skill Options

There are four skill options for all characters: Focused, Devoted, Scattered, and Normal. Each player should choose which skill model his character will follow and note it on the character sheet. See Skill Options.

Background Packages

At first level, a character must select a background package that reflects the character's childhood conditions and opportunities. The background package gives you free skills.

Feats

Exalted Feats

Characters who meet the requirements may, with the DM’s permission, take exalted feats (BoED39) in place of normal feats. Such characters do not radiate an aura of good as those rules state.

Feats Allowed

All the feats in the Player's Handbook are acceptable. Some new feats are available, as well.

Classes and Feats

Fighters do not automatically get the Armor Proficiency (Heavy) feat at 1st level. Instead they get Improved Unarmed Strike feat. A fighter may take Armor Proficiency (Heavy) as one of his fighter bonus feat.

Traits and Flaws

Traits and flaws help flesh out a character's personality and give little perks at the same time. Traits give each character a small advantage. Flaws give each character a pretty serious disadvantage, but the character gets an additional feat slot to compensate.

I encourage every character to take one or two character traits (UA86) and one or two character flaws (UA91). Work with me to create new traits and flaws, if you like.

Retrieved from "http://towers.legendary.org/index.php/Rules_for_Character_Generation"

This page has been accessed 834 times. This page was last modified 06:13, 28 Nov 2004.


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